|
Basic Rules
1.
Teams will be made up of 6-10
players. A minimum of six players will compete on a side; others will be
available as substitutions
2.
Substitutes may enter the game
only during timeouts, or in the case of injury.
3.
During play, all players must
remain within the boundary lines. Any player who crosses the center line at
anytime is out.
4.
Players may pass through their
end line only to retrieve stray balls. Stray balls are ones that have not
been picked up and are lying on the ground.
5.
When retrieving a ball, the
player must immediately re-enter the playing field only through their end
line.
Note: A player not
immediately re-entering the playing area may be declared out.
6.
A player may be handed a ball,
provided the player receiving the ball remains completely within their team`s
field boundaries. Players may not be handed a ball while standing out of
bounds.
7.
A player shall not:
●
Leave the playing field to
avoid being hit by or attempting to catch a ball.
●
Have any part of their body
cross the center line and contact the ground on their opponents` side of the
court.
Game Play Rules
1.
Teams will alternate sides
after each match.
2.
The object of the game is to
eliminate all opposing players by getting them out.
An
out is scored by:
●
Hitting an opposing player
with a live thrown ball below the shoulders.
Note: If a player ducks and this clearly is the cause for the player being
hit above the shoulders, the player is out and the throw is legal.
●
Catching a live ball thrown by
your opponent.
●
Causing an opponent to drop a
live ball as a result of contact by another thrown live ball. (Usually occurs
when a ball is being used to block a thrown ball.)
●
An opposing player stepping
out of bounds from the momentum of catching the ball. In this case both
thrower and catcher are out.
3.
A player may block a thrown
ball with a ball being held, provided the held ball is not dropped as a
result of the contact with the thrown ball. The hands will be considered part
of the held ball.
Note: A ball deflecting off a held ball and striking the holder will
no longer be a live ball. This will help reduce judgment calls for the referees.
Time Rules
1.
5 minute time limit has been
established for each game.
2.
Each team will be allowed one
60 second time out per game.
3.
Only the referee starts and
stops the clock.
4.
All players are in jeopardy
until the referee recognizes and signals the beginning of a time out or end
of regulation time.
Exception: All live balls in flight at time of an official`s signal
(to end regulation time or begin a time out) remain live, and may eliminate
an opponent until they are declared dead.
5.
During time outs, teams may
substitute players. Substitutes may be players who did not start the game, or
players who wish to re-enter after having been declared out.
Beginning the Game
1.
Prior to beginning a game, an
equal number of dodgeballs are placed along the center line on each side of
the center hash mark. A standard game consists of 6 balls, 3 on each side of
the hash mark.
2.
Players then take a position
behind their end line.
3.
Following a signal by the
official, teams may approach the center lines to retrieve the balls. Teams
may only retrieve balls placed to the right (as they face the center line) of
the hash mark. If balls remain on the center line after a team has retrieved
and moved their balls beyond the attack line, those balls may be retrieved by
either team.
Opening Rush Rule
1.
Each and every ball retrieved
at the opening rush must first be taken beyond the attack line and into the
team`s backcourt before it may be legally thrown at an opponent.
Example: Following the opening whistle, a player rushes and is the
first to secure a ball from the center line. That player must then carry or
pass the ball into their backcourt before it may be legally thrown at an
opponent.
Declaring a Winner
1.
The first team to legally
eliminate all opposing players will be declared the winner.
2.
If neither team has been
eliminated at the end of regulation, the team with the greater number of
remaining players will be declared the winner.
3.
In all overtime periods, the
same game rules apply.
Note: No time outs during
overtime play. No stalling rule is in effect.
Stalling Rule
The following procedure
will be used to prevent overtime:
1.
It is illegal for the leading
team to control all the balls for more than 5 seconds. If the leading team
controls all of the balls, they must make a legitimate effort to get at least
one ball across the attack line and into the opponent`s backcourt. If this is
not done within 5 seconds, a 5 second Violation will be called. A team may
avoid a 5 second violation by throwing or rolling a ball into the opponent`s
backcourt. The ball must remain in the playing area.
Note: Only a referee can call a 5 second violation.
Penalty for 5 second Violation:
First Violation: Stoppage of play and the balls will be divided
evenly between the teams. Play will continue with `Balls in hand.`
Second Violation: Free throw for the opposing team - a penalty
in which one player is allowed an obstructed throw at their opponents without
risk of elimination because a caught free throw does not result in an out for
the thrower.
Third violation: Removal of one player from the offending team.
Note: The stalling
procedure does not apply to over time periods.
Officials
1.
All contests will be
supervised by 1 or 2 Referees.
2.
Rules will be enforced
primarily by the honor system. Players will be expected to rule whether or
not a hit was legal or they were legally eliminated.
3.
The referee`s responsibility
will be to rule on any situation in which teams cannot agree. A team may
appeal to the referee if they feel a player has violated any rule. THE
REFEREE`S DECISION IS FINAL. NO ARGUING.
4.
Referee`s may warn players and
call technical fouls on those who display unsportsmanlike conduct. Any player
receiving 2 technical fouls in a game will be removed and suspended for the
next game.
Click
here for Printer Friendly Copy of the Rules
(Assumes Portrait)
YOU OWE IT TO YOURSELF
TO EXPLORE
BAYSHORE ATHLETIC CLUB

|